POV-Ray : Newsgroups : povray.binaries.images : water waves simulation (34k) : Re: water waves simulation (34k) Server Time
19 Nov 2024 18:21:21 EST (-0500)
  Re: water waves simulation (34k)  
From: Christoph Hormann
Date: 24 Nov 2001 16:37:06
Message: <3C0012F9.9BF6D5AB@gmx.de>
Hugo wrote:
> 
> But wouldn't it be very easy to distort the regularity without adding more
> sines, but with a normal modifier or warp... That *would* be simple.
> 

Yes, using a scaled noise3d would be fairly simple too and would not look
that different, but it would not be good to animate and it won't be
physicallyy realistic either.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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