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It looks great. It looks useful. I can't wait for the code !
JRG wrote:
>
> I've changed the core algorithm of the macro, nomore Reorient_Trans() and
> planes' normals but haevy use of Axis_Rotate_Trans. Some floating boxes are
> still there, but at least I got rid of the sinking ones. When the y_size
> (height) of the placed object is small, compared to the other sizes, the
> macro works wonderfully IMO (as you can see in the following examples named
> "cards" and "sticks").
>
> I don't think I'll go through all the physics stuff, since this is not meant
> to be a simulation and speed is a key factor (I must say that the new
> algorithm is a bit slower, but parse time is still under 2 minutes).
>
> BTW, what do you think? Does this look usefull-useless cool-boring?
>
> Code will be posted ASA I find a free website where to put it on :)
>
> Cheers,
>
> --
> Jonathan.
>
> [Image]
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> [Image]
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> [Image]
--
Oliver Wood
University Of Durham
http://www.dur.ac.uk/o.e.wood/
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