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Warp wrote:
>
> Logically this shouldn't be even possible because meshes have no interior.
> You just can't say which side of the triangles is the inner side and which
> one is the outer side.
> If POV-Ray *does* allow interior_texture in meshes, that's a bit illogical
> in my opinion.
>
It allowes interior_texture on patches, for meshes you would have to
define the 'inside' with either the normal vector (in smooth meshes) or
with the order in which the vertices are given.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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