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>
> But there could be comparision of mesh with two faces - one with mesh{} and the
> same with mesh2{}. Bezier patch is supposed to be generated with external
> programs but there is sample for it within scenes/objects.
Although the scene file collection is to some extend 'fixed' this might by
a good idea, i will see what i can do.
> You can remove some space by replacing "0." with "." but I think you have
> considered this. I don't know how many signs are there but perhaps you can also
> change negative to positive and positive to negative in vertices and normals and
> use scale -1.
Yes, removing the 0's would reduce size although compression (for the
installation package) will work quite well on them.
>
> I think it could be also good idea to make universal macros to generate
> face_indices and uv-vectors for grids like yours within standard include files.
>
I think Ingo has already made such macros, i don't know if they are
already well tested though.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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