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Tor Olav Kristensen wrote:
>
> Dan,
>
> are you sure that your new basis vectors are
> orthogonal to each other ?
They aren't that's the primary problem
> I.e.: You should get three zeros every time.
> (Let me know if you think that I'm wrong about this.)
You are right. The idea was to create a skewed matrix, and then fix it
so that it is a rotation matrix, instead of a rotation, plus a bunch of
sheers and scales.
> Tor Olav
>
> P.S.:
> It's possible to do some simplifications to you macros ;)
>
> - And I think that you don't even have to use quats.
> When you have got yourself some orthogonal basis vectors,
> then just normalize them in order to make them orthonormal.
> And then try to use them directly within the matrix.
I know I don't have to use quats, but I don't know how to normalize a
matrix (remove the skew). All of the quaternion functions I used were
already in my library. It was a convenient way to get an idea of what
things would look like with a matrix algebra solution. The formula I
used for converting a matrix to a quaternion is only designed to work
with normalized rotation matrices, so I was pleased that my bad math
worked relatively close to what I was looking for.
--
Dan Johnson
http://www.geocities.com/zapob
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