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JRG wrote:
>
> This was just meant to be a test render. Then time passed and I began to
> realize that radiosity (even with not-so-extreme settings) doesn't get on
> with glass. How is it possible? Is there something in the code that says
> "hey, a transparent object! Make a 100000-steps-for()-loop for every pixel
> to make it slower. Only the patient ones will deserve it!"? Is there a way
> to speed up radiosity indoor scenes (possibly with glass)?
> I'm not a patient one, so I killed the render after 41 hours of agony.
>
Hmm, are those wood planks isosurfaces?
Glass with radiosity can be quite slow, but 1d17h is not very extreme for
such a scene. I had a similar situation in my picture for the 10best
cover image contest and it came near a halt (~30min per line) on my old K6
when reaching the glass objects. There were photons and a lot of
isosurfaces too of course.
Something that would really help in such a situation would be a
no_radiosity modifier for objects. You could create a second bowl for
radiosity with no_image, no_shadow and no_reflection and a simple material
and use no_radiosity for the real bowl.
The fruits look great, apart from the leftmost apple floating in the air
of course. Is there subsurface scattering on the orange?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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