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Nathan Kopp wrote:
>
> I doubt it. People would have expected photons to be the normal
> brightness... the probably just didn't notice the problem. Actually, post
> people had photons only hitting flat (or nearly flat) objects, so it didn't
> matter.
>
Since it's usually hard to guess how bright photons should be, people will
usually just have accepted them being darker.
I remember photons in my water tunnel scene always seemed to be quite dim,
i will have to try it again with the fix as soon as i have time for that.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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