|
|
Jim Kress wrote:
>
> [...]
>
> Also, people need to be aware that actual, real world rendering time (i.e.
> that time we humans actually live by) is wall clock time, not cpu time. It
> serves no good purpose to tell users "I rendered that image in 37 cpu
> minutes" but not tell them "yeah it took 6 hours of real, human time"
>
That's a quite extreme example, but it's simply not the point. When a
render takes 6 hours while 5 other people are using that computer and 3
large programs are running in background, that's meaningless. What counts
concerning comparison is the bare computation power needed.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|