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Nathan Kopp wrote:
>
> [...]
>
> The other functions probably shouldn't be "re-tweaked" because it appears
> there is no tweaking in the current implementation and they are expecting
> plateau-free noise (which is produced by noise generators 2 and 3).
>
> Re-tweaking is easy. It is done by taking the output from the new Noise
> function, multiplying by 2 and subtracting 0.5. Then clipping (to the
> interval [0,1]) is done if necessary. I applied this method to granite to
> produce the attached results.
>
> Attached is an image of the re-tweaked granite rendered using the three
> noise generators. Note that noise_generator 1 has not changed and produces
> the old 3.1-style output perfectly. It is interesting to note the clear
> patterns that emerge from noise_generator 3. This seems to confirm some
> reports that noise_generator 3 doesn't seem to be very random.
>
I made a another test image with various patterns involved:
http://www.schunter.etc.tu-bs.de/~chris/files/noise_generator_A.png
The structures in granite with noise_generator 3 are really quite obvious,
In the other patterns they seem to be at least less clearly visible.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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