POV-Ray : Newsgroups : povray.general : SW Episode 1- POV? : Re: SW Episode 1- POV? Server Time
7 Aug 2024 07:19:46 EDT (-0400)
  Re: SW Episode 1- POV?  
From: Francois Labreque
Date: 22 Oct 2001 08:35:20
Message: <3BD41234.2070808@videotron.ca>
Warp wrote:

> Kari Kivisalo <ray### [at] engineercom> wrote:
> : POV is great for still images but animating a scene with
> : any real complexity (meshes) is not feasible.
> 
>   Why not? POV-Ray renders meshes extraordinarily fast.
> 


I might be wrong, but I think Kari was refering to the animation (e.g. 
deformation) of meshes that is still hard to do in POV, whereas most 
commercial packages have routines that take care of this automatically.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{location<6,1.25,-6>look_at a orthographic}


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