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"Greg M. Johnson" wrote:
>
> Here is a scene with radiosity lighting (a series of high ambient
> cylinders along the ceiling of the room.)
>
> 1) It's funny how "dark" these characters are. I did not intentionally
> attempt to portray African Americans here, but it's just funny how much
> darker these are compared to what I would expect for ambient 1 for the
> color I choose.
> Q: Is Megapov's radiosity routine inherently "darker" for blobs than
> say spheres and other objects?
I see no reason why this should be.
> 2) Not how the white teeth themselves are acting as a light source.
> Q: Is there a way to turn this off? I would have expected that I could
> do so with ambient 0, which I am using, in the texture statement for the
> teeth.
If their ambient finish is 0, they should not 'emit light'. They look a
bit like they have ambient finish, otherwise they should look more like
the eyes.
BTW, wouldn't it look more realistic if the floor had ambient 0?
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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