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> [...] So i was wondering, is there a way to
> keep the brick as a mesh, and use the cylinder-cube union object in some way
> to dictate where not to place a brick?
Hmmm... seems I've a fixation with trace(), but I'm envisioning a nice
use for it here. You can have some "reference" objects behind the "wall"
plane, and then use a #while loop to place the bricks, tracing first a
ray perpendicular to the wall plane, to see if it intersect with the
"reference" objects. Then you end having a "individual-bricks" wall,
with holes "replicating" the reference objects behind. It would leave
some work to do with the edges, but then you can place your
windows/door/whatever into the holes, with enough "frame" width. Sounds
reasonable... must try it later.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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