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Mahalis wrote:
> Oooooo. Now make some people halfway through it :-)
>
That would'nt be that tough. I could place wave origins
so to make the outline of object going through it. I'm
working on a render with atmospheric media. I've got a
crummy computer so it won't be before a couple of days :-)
Of course, I would have to have good poser {wo}men or
maybe funny little gray aliens. Anyone got some of theses?
Best,
S.
>
> --
> camera{location<0,0.25,-2> look_at 0.5*y} #declare
> T=texture{pigment{crackle scale 0.5 rotate 90 turbulence 0.75 color_map{[0
> rgb 1][0.05 rgb 1][0.1 rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}}
> finish{ambient 1}} #declare c=difference{torus{0.5,0.1
> rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}} merge{object{c
> translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
> cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
> cylinder{0.5*y,0,0.1} texture{T}}
> //Mahalis
> --
>
> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in message
> news:3BC9CCEF.69C1D279@iro.umontreal.ca...
> >
> >
> > --
> > ----------------------------------------------------------
> > Steven Pigeon Ph. D. candidate
> > University of Montreal.
> > pig### [at] iroumontrealca Topic: data compression
> > ----------------------------------------------------------
> > http://www.iro.umontreal.ca/~pigeon
> >
> >
>
> ----------------------------------------------------------------------------
> ----
--
----------------------------------------------------------
Steven Pigeon Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca Topic: data compression
----------------------------------------------------------
http://www.iro.umontreal.ca/~pigeon
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