POV-Ray : Newsgroups : povray.general : Dynamic Normals : Re: Dynamic Normals Server Time
7 Aug 2024 15:20:43 EDT (-0400)
  Re: Dynamic Normals  
From: Christoph Hormann
Date: 15 Oct 2001 02:45:13
Message: <3BCA85F8.E2690A42@gmx.de>
Batronyx wrote:
> 
> Thanks Christoph. For the sake of brevity I'll refer you to my answer to Warp's
> post.
> 
> I will add though, I checked your link and was impressed to see a blur patch. I
> was wondering just the other day how I might blur a texture in POV. I have to
> ask though, "Why do you have it implemented where the pigment must be specified
> twice rather than just as a pigment modifier?" Also, have you considered
> allowing some optional jitter as with area lights to help break up some of the
> aliasing artifacts at lower samples?
> 

Chris Huff has developed this further using an absolute sampling grid
rather than a relative one with usually leads to smoother results.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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