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Batronyx wrote:
>
> Thanks Christoph. For the sake of brevity I'll refer you to my answer to Warp's
> post.
>
> I will add though, I checked your link and was impressed to see a blur patch. I
> was wondering just the other day how I might blur a texture in POV. I have to
> ask though, "Why do you have it implemented where the pigment must be specified
> twice rather than just as a pigment modifier?" Also, have you considered
> allowing some optional jitter as with area lights to help break up some of the
> aliasing artifacts at lower samples?
>
Chris Huff has developed this further using an absolute sampling grid
rather than a relative one with usually leads to smoother results.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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