Batronyx wrote:
> I do thank you for your suggestion though. As I mentioned in my reply above to
> Warp, a direct patch implementation for the box mapping would probably be the
> best way to go eventually.
If the box mapping is your solution to have six sided box (and not only three
perpendicular one), I believe you do not need the normal information for that
pattern.
Maybe you could explain more what your new box mapping does.
(or even show us a picture in p.b.i ?)
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