POV-Ray : Newsgroups : povray.general : POV in Computer Graphics World : Re: POV in Computer Graphics World Server Time
7 Aug 2024 15:18:49 EDT (-0400)
  Re: POV in Computer Graphics World  
From: Ryan Constantine
Date: 12 Oct 2001 23:49:36
Message: <3BC7B9A4.C9777D7C@yahoo.com>
i'd like to see the images and know what modifications they made to pov.

Warp wrote:
> 
>   Ah, commercial renders vs. POV-Ray... Oh my! *drool*
> 
> "The amount of raw polygonal information (130 million triangular
> polygons) precluded the use of commercial rendering packages and while
> there are some specialist methods for rendering such datasets they
> don't provide the desired rendering quality (eg: shadows). The
> rendering was performed using a combination of locally developed
> tools, a modified version of a public domain raytracer (PovRay) and
> locally developed distributed rendering utilities."
> 
>   That "precluded the use of commercial rendering packages" really pleases
> my eye... :P
> 
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.