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Vampyrium wrote:
>
> -Hail
>
> Pov never uses 24 bit information to build its height fields, it would
> have been a great update though since the 16 bits in its odd format is
> hardly adequate if you ask me.
I completely disagree. Common number formats in computers are 8, 16 and
32 bit. 24 bit images have 3x8 bit and 48=3x16 bit. Using those formats
to store 1 channel information is only a workaround (like done with 24 bit
tga red/green channel) better is to use 16 bit png or pgm which Povray can
read (although there are problems in the current beta) and which is
perfectly adequate.
There could be situations when 16 bit resolution is not enough of course,
but i never heard of actual problems with that.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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