POV-Ray : Newsgroups : povray.binaries.images : Flood of Blood : Re: Flood of Blood Server Time
20 Nov 2024 04:30:10 EST (-0500)
  Re: Flood of Blood  
From: Steven Pigeon
Date: 11 Oct 2001 17:00:35
Message: <3BC60904.39272E10@iro.umontreal.ca>
JRG wrote:

> Computational monsters? It's not the case.
> I'm not a programmer neither a physicist, so I have no idea how particles
> systems are usually done... ;)

Neither am I. But, I don't know... I would have particle glue together under
a certain treshold of energy difference, repulse each other when compressed...
Glue to objects, etc.

That type of physical constraints.


> Mine uses a simple 30-40 lines code to do all the calculations. It took me
> just 30 minutes to write it down one or two weeks ago. No fancy features, no
> inter-particle interaction. Yet it seems to work well in animations. And SDL
> is required for trace(). I will post this scene animated tomorrow.

ok... I'm eager to see it


Best,

    S.


>
>
> --
> Jonathan.
> "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> news:3BC6029E.319BF1F5@iro.umontreal.ca...
> >
> >
> > JRG wrote:
> >
> > > To say the true the particles are really small. Look at the smallest
> > > particles on the ground and consider that all the particles have same
> > > size...
> > > The problem here could be that I used only 100 iterations, with 40
> particles
> > > per iteration... just 2 minutes of parsing.
> >
> > I'm intrigued. How does your system work ?
> > I've done some thinking but all solution I came up
> > with are computational monsters. Especially with
> > Povray, the language isn't quite as powerful as one
> > could wish to do real computations and animations...
> >
> > Best,
> >
> >     S.
> >
> >
> >
> >
> > >
> > >
> > > --
> > > Jonathan
> > > "Steven Pigeon" <pig### [at] iroumontrealca> ha scritto nel messaggio
> > > news:3BC4B40F.221A70C1@iro.umontreal.ca...
> > > >
> > > >
> > > > JRG wrote:
> > > >
> > > > > ...well, not really, just red paint.
> > > > > This is a quick test with a particles system I'm writing these days.
> > > This
> > > > > still doesn't look that good, but I'm going to post the animated
> version
> > > > > ASAP (tough you can find my previous test in p.b-a).
> > > > > Comments and suggestions are welcome.
> > > > >
> > > > > --
> > > > > Jonathan.
> > > > >
> > > > >  [Image]
> > > >
> > > > hmmm...
> > > >
> > > > ....chunky....
> > > >
> > > > More small particles? ... like a LOT more ?
> > > >
> > > >
> > > > Best,
> > > >
> > > >     S.
> > > >
> > > >
> > > > ----------------------------------------------------------
> > > > Steven Pigeon                     Ph. D. candidate
> > > > University of Montreal.
> > > > pig### [at] iroumontrealca           Topic: data compression
> > > > ----------------------------------------------------------
> > > >          http://www.iro.umontreal.ca/~pigeon
> > > >
> > > >
> >
> > --
> > ----------------------------------------------------------
> > Steven Pigeon                     Ph. D. candidate
> > University of Montreal.
> > pig### [at] iroumontrealca           Topic: data compression
> > ----------------------------------------------------------
> >          http://www.iro.umontreal.ca/~pigeon
> >
> >

--
----------------------------------------------------------
Steven Pigeon                     Ph. D. candidate
University of Montreal.
pig### [at] iroumontrealca           Topic: data compression
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


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