POV-Ray : Newsgroups : povray.unofficial.patches : Tessellation : Re: Tessellation Server Time
8 Jul 2024 15:55:44 EDT (-0400)
  Re: Tessellation  
From: Nicolas Calimet
Date: 10 Oct 2001 14:13:27
Message: <3BC48FC5.2DCC805@free.fr>
Christoph Hormann wrote:
> 
> I think curvature dependant tessellation is usually implemented with other
> algorithms that successively build the surface from a starting point.

	Just a little thought, because I do not have any good knowledge about
tesselation. How difficult would it be to implement a Delaunay-based method,
compared to the one Warp used in his patch ? I'm pretty sure there are several
fast or robust (both ?) implementations of Delaunay triangulation out there
(sometimes with availabe C code), but have no idea how it could be used in a
tesselation context. [Sorry I've lost my pointers about it]

	- NC


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