I got the same problem with the following loop :
#declare size_x = 20;
#declare size_y = 20;
#declare py = 0;
#while (py < size_y)
#declare px = 0;
#while (px < size_x)
#declare Value = px*py;
#declare px = px + 1;
#end
#declare py = py + 1;
#end
But noticed that it doesn't crash if nothing is done within the loop
(comment out the Value declaration).
POV-Ray 3.5 beta5, WinME, Celeron633, 128Mb.
Fabien.
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