POV-Ray : Newsgroups : povray.binaries.images : Wot? No shadow line artifact? (39kbu) : Re: Wot? No shadow line artifact? (39kbu) Server Time
20 Nov 2024 04:21:36 EST (-0500)
  Re: Wot? No shadow line artifact? (39kbu)  
From: Robert Günther
Date: 7 Oct 2001 09:20:05
Message: <3BC0569F.CFDC63F4@exmail.de>
Looks really good!! Crumple (is that the right word for it?) them a little bit
;-)

Robert

Alan Holding schrieb:

> This image was the result of me following this tutorial:
>
> http://www.digitalanimators.com/2001/10_oct/tutorials/texturing101.htm
>
> Nothing spectacular (and I finally got my head round how Steve Cox's UV
> Mapper works), but that's not the point of this post.
>
> This is just to show that it's easy to get round the 'shadow line
> artifact' problem with 3.5 now.  Simply use two copies of your object in the
> scene, like this:
>
> object {your_object no_shadow}
> object {your_object no_image no_reflection}
>
> You may need to translate the second copy of the object slightly away from
> the original (I had to with one of the Coke cans), and I'm not sure what the
> penalty in rendering time may be, but it's worth it, yes?
>
> You can get the model of the can from the free section of www.3dcafe.com.
>
> Bye,
> Alan.
>
> --
> www.mp3.com/FeedingTheCats
> www.btinternet.com/~manhog/
>
>  [Image]


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