POV-Ray : Newsgroups : povray.unofficial.patches : Hey, Warp (Tesselation patch: the fire test) : Re: Hey, Warp (Tesselation patch: the fire test) Server Time
8 Jul 2024 16:30:55 EDT (-0400)
  Re: Hey, Warp (Tesselation patch: the fire test)  
From: Jérôme Grimbert
Date: 5 Oct 2001 11:30:33
Message: <3BBDD219.712DD301@atosorigin.com>
Christoph Hormann wrote:
> 

> >
> > So, does anyone have some bogus generated mesh that I could try ?
> > (Possibly only with object from 3.1, because I have not Megapov installed,
> > so no isosurface, please).

> I don't have any specific object here you should try, but i think some
> CSG's,  blobs and text objects would be good examples to test.

I have done some tests with blobs already, but maybe not the Bogus blobs...
I have also my own set of test objects... BUT...
Given the fact that the initial bogus (sphere) only appeared when 
moving the sphere, I may very well miss a bogus case that someone
already know about. So, I would like to perform a kind of private beta
(with scene from other people, even if I'm not yet ready to publish
the correction
[before that, I need to gain confidence with my analysis 
of the cause of the problem {I'm nearly OK for the theory, and so far the 
scenes I tested where fine, but know problem scenes are the better}]

Thanks for the suggestion of ttf ! I missed that basic one, as well as CSG
(I played with torus, superellipsoid, cylinder and so on, but still missed the
basic CSG and ttf one! I would better reopen the pov manual and check with 
each finite solid primitive...


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