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I believe I have solved the tesselation bug...
More on that later, but before exposing my solution and myself to ridicule,
I would like to test it with some scenes whose tesselation previously failed
(well, not really failed, just a bogus mesh).
I did my experiment on a bogus cylinder I once get, and
all I could find is the tesselation of the moving sphere on the
patch page (and also the newsgroup).
So, does anyone have some bogus generated mesh that I could try ?
(Possibly only with object from 3.1, because I have not Megapov installed,
so no isosurface, please).
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