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Nathan Kopp wrote:
> However, please note that your object is unbound (is that the right
> word?), which will cause problems for the estimate that "count" uses
I made tests with more complicated scene and I got my original problem
(photons not appearing at all when using count instead of spacing)
disappear, so consider this "bug" closed for now. Strange thing is, that
it did work with MegaPov, and that lead me thinking the 3.5 was somehow
broken.
Thank you for your advice.
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