POV-Ray : Newsgroups : povray.general : 3ds to pov to obj : Re: 3ds to pov to obj Server Time
7 Aug 2024 19:22:49 EDT (-0400)
  Re: 3ds to pov to obj  
From: Ken
Date: 1 Oct 2001 23:55:50
Message: <3BB93C0D.495DBD50@pacbell.net>
"Timothy R. Cook" wrote:

> Hmm.  Yeah, that is a challenging thing.

Quite.

>  But...pov can parse
> each of the things, and there are already-existing tesselations
> for spheres-to-triangles (it's what those other, wimpier 3d
> modellers like 3d studio use).  So it's not impossible, nor
> terribly unfeasable...pov IS open source, ain't it?  So the
> parsing code is already available.

Ah, but POV-Ray is not "open source". The source is provided for
educational purposes and so that you can make modifications to
it for your own edification and enjoyment. Redistribution has
strict rules that must be adhered to which limits for what
you suggest here.

> ...but then, you're not allowed to use pieces of POV in
> other software.  Ok, so much for that idea.

Bingo! If you could strip out the front end language parser
then you will have won a major part of the battle. In fact
nothing is preventing you from doing that for your own private
use. However you would not be able to redistribute it so the
time spent might not be worth the effort from a community
point of view.

-- 
Ken Tyler


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