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Rune wrote:
>
> The surface of a mesh is entirely dependent on the vertices. The surface of
> a blob is dependent on many other things than just the center coordinates.
> This is also why you can't UV-map a blob.
>
Sorry, but i don't see a reason for limiting new, more sophisticated
transformation capabilities (which is what this is all about as far as i
understand from your proposal) to mesh2 objects.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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