POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
6 Oct 2024 11:39:09 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Christoph Hormann
Date: 1 Oct 2001 13:53:15
Message: <3BB8AE43.EF9ED32B@gmx.de>
Rune wrote:
> 
> The surface of a mesh is entirely dependent on the vertices. The surface of
> a blob is dependent on many other things than just the center coordinates.
> This is also why you can't UV-map a blob.
> 

Sorry, but i don't see a reason for limiting new, more sophisticated
transformation capabilities (which is what this is all about as far as i
understand from your proposal) to mesh2 objects.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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