POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
6 Oct 2024 13:20:52 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Christoph Hormann
Date: 1 Oct 2001 09:40:01
Message: <3BB872E3.D48F11BA@gmx.de>
Rune wrote:
> 
> Besides, it doesn't work for smooth meshes.
> 

No problem with some extra calculations.

There are many cases BTW, where a field based deformation is much more
convenient than something based on transforms.

> > just imagine blobs could be nicely 'boned' too
> 
> No they couldn't. But bezier pathes could perhaps.
> 

What's so different about blobs (the blob component coordinates can be
compared to the mesh vertices)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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