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Rune wrote:
>
> Besides, it doesn't work for smooth meshes.
>
No problem with some extra calculations.
There are many cases BTW, where a field based deformation is much more
convenient than something based on transforms.
> > just imagine blobs could be nicely 'boned' too
>
> No they couldn't. But bezier pathes could perhaps.
>
What's so different about blobs (the blob component coordinates can be
compared to the mesh vertices)
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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