Rune wrote:
>
> But almost all serious computer animation includes character animation and
> that's currently the weakness of POV-Ray. If it would be possible to animate
> poser characters and the like rather easily from within POV-Ray it could
> really revolutionize POV-Ray animation I think.
>
But Povray is certainly not a character animator and not a modeller. What
you suggest is a specialized capability for manipulating mesh data. It
has of course advantages to implement this in Povray - take the cloth
simulation patch as an example for this - but the purpose is quite special
so it probably won't become part of a general Povray version.
On the other hand if some new general 'hooks' are required for efficiently
implementing it in SDL (like 'weighting transforms') i see no problem of
those becoming part of a future (megapov) version.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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