POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 Boning suggestion : Re: Mesh2 Boning suggestion Server Time
6 Oct 2024 12:08:25 EDT (-0400)
  Re: Mesh2 Boning suggestion  
From: Christoph Hormann
Date: 30 Sep 2001 11:06:59
Message: <3BB735C5.5FE85D15@gmx.de>
Rune wrote:
> 
> But almost all serious computer animation includes character animation and
> that's currently the weakness of POV-Ray. If it would be possible to animate
> poser characters and the like rather easily from within POV-Ray it could
> really revolutionize POV-Ray animation I think.
> 

But Povray is certainly not a character animator and not a modeller.  What
you suggest is a specialized capability for manipulating mesh data.  It
has of course advantages to implement this in Povray - take the cloth
simulation patch as an example for this - but the purpose is quite special
so it probably won't become part of a general Povray version.  

On the other hand if some new general 'hooks' are required for efficiently
implementing it in SDL (like 'weighting transforms') i see no problem of
those becoming part of a future (megapov) version.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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