Ron
You are correct, POV will recognize either extension. The problem is with the
format of the jpg I am using.
Each file that failed would open in all other viewers I have but not in POVray.
Re-saving the JPG from the graphics program seemed to fix the read error but the
textures had errors 'corrupt JPEG data' X extraneous bytes before marker 0xdb.
The JPG textures had a section that was off set by about one unit between tiles.
Not sure yet if this is a bug or a mistake I made converting the texture. The
converted JPG still reads fine in the other program and renders OK in an Open GL
environment.
I will post a picture in the binaries forum under the same thread heading.
Thanks
Dean
Parker wrote:
> On Tue, 25 Sep 2001 21:10:05 -0600, Dean wrote:
> >My question is: Will the final version accept the file extension JPG
> >and JPEG? This would simplify my conversion and greatly reduce my hard
> >disk space due to multiple copies of the same texture in various
> >formats.
>
> Are you saying it doesn't? I didn't think POV cared what the file
> extension was.
>
> --
> #macro R(L P)sphere{L F}cylinder{L P F}#end#macro P(V)merge{R(z+a z)R(-z a-z)R(a
> -z-z-z a+z)torus{1F clipped_by{plane{a 0}}}translate V}#end#macro Z(a F T)merge{
> P(z+a)P(z-a)R(-z-z-x a)pigment{rgbf 1}hollow interior{media{emission 3-T}}}#end
> Z(-x-x.2x)camera{location z*-10rotate x*90normal{bumps.02scale.05}}
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