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Nekar Xenos wrote:
> Modelled and rendered in Pov-Ray 3.5 Beta 2. With this render I suddenly see a
> lot of stupid mistakes that I didn't see previously when doing small renders.
> The mirror definitely needs some work, something went wrong with the CSG there.
> I'm not quite sure why the rear light looks strange, I'll have to check it out.
> I used a cell normal on the front lights and hexagon normal on the rear lights,
> but that doesn't seem to work, I think it'll have to be CSG. I've still got to
> do the doors and panels and the wiper. I've done the log, but it's not
> positioned yet. I tried this one with radiosity just to see what it looks like.
>
> Peak memory used: 16209234 bytes
> ----------------------------------------------------------------------------
> Time For Parse: 0 hours 0 minutes 8.0 seconds (8 seconds)
> Time For Trace: 14 hours 48 minutes 21.0 seconds (53301 seconds)
> Total Time: 14 hours 48 minutes 29.0 seconds (53309 seconds)
>
> Comments and suggestions welcome.
Very nice.
Is this what you meant by CSG problems? it looks like the car body is
going through the wheel. And there's also something strange where the
door panel meets the wheel well.
As a side note, although you are allowed to do as you wish, the front
wheel wells should cover the top of the wheel completely to minimise
aerodynamic resistence.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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