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> I can think of several ways to improve the looks of this scene, but your
> comments, as always, are welcome. What I am really interested in, though,
> are ways to use radiosity and photons in this scene and still get better
> render times. Any thoughts on that?
It only needs a "real scene" around, to have something to reflect.
About render times, area+radiosity+glass is a very slow combination, and
I doubt you can do something to decrease it except by loosing quality.
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org/
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