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Trevor Quayle wrote:
> The gradient should be perpendicular to the axis, I think what you are
> seeing is an effect of perspective view and your aspect ratio. your aspect
> ratio is 1:1, is your output image 1:1?
>
> try this camera instead
>
> camera {
> up y
> right x*image_width/image_height
> location <0,0,-3>
> look_at < 0,0,0>
> }
Image_width = Image_height in my case. Try to run the example and plug in
different gradients with "odd" values: In my hand they look all *exactly* the
same until you use gradient x or x+y or something simple like this. Unless I
really do something stupid this looks to me like a real bug.
LE.
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