POV-Ray : Newsgroups : povray.unofficial.patches : Differences between POV-Ray 3.5 and MegaPov 0.7 : Differences between POV-Ray 3.5 and MegaPov 0.7 Server Time
8 Jul 2024 17:08:58 EDT (-0400)
  Differences between POV-Ray 3.5 and MegaPov 0.7  
From: Jari Juslin
Date: 16 Sep 2001 00:15:20
Message: <3BA42755.A0CE41EE@iki.fi>
Hi everyone,

is there any list of differences between POV 3.5 and MegaPov 0.7? The
POV 3.5's documents list all differences to 3.1g, and that is not so
useful list when trying to convert MegaPov scenes to 3.5...

Is there anything _superior_ in 3.5 when compared to MegaPov 0.7? 3.5
seems to have much of the MegaPov features, some of them with different
name and some with different approach, but are they better?

The first PITA I noticed was that 3.5 totally breaks images that contain
colors with some component value being more than 1 - and I haven't found
yet a workaround to make the images that count on that possibility to
look good on 3.5.

I have spent tens of hours during last month or two trying to create
gems that glitter the same way than real ones and now it seems my
methods work only with MegaPov...

-- 
          /"\                           |    iki.
          \ /     ASCII Ribbon Campaign |    fi/
           X      Against HTML Mail     |    zds
          / \


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.