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Povray 3.5 beta2, Windows 98 SE, Pentium MMX, 256 Mo.
According to doc 6.7.8, there could be a comma between the texture identifiers.
But the parser refuse it.
--
camera {
location <0.0, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
light_source {
<-30, 30, -30>
color rgb <1, 1, 1> // light's color
}
#declare T1=texture { pigment {color rgb <1,1,0>} }
#declare T2=texture { pigment {color rgb <1,0,0>} }
#declare T3=texture { pigment {color rgb <0,1,1>} }
mesh {
triangle { <-1,0,0>,<0,1,0>,<0,0,0> texture_list { T1 T2 T3 } }
triangle { <0,0,0>,<0,1,0>,<1,1,0> texture_list { T3 T2 , T1 } }
triangle { <0,0,0>,<1,1,0>,<1,0,0> texture_list { T3 , T1 , T2 } }
}
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