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Mike Williams wrote:
> The thing that's strange is that a function's two dimensions are coded
> as x and y, but the object is oriented in the x,z plane.
I guess this is just one of the prices for using functions absolutely everywhere
in the program. The x/y orientation works great for a pigment, but for a height
field,the need fr an additional transform is not intuitive. I had the same
problem using trace with a function-generated h/f. I had assumed it was a bug.
Thanks for the info.
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