Jan Walzer wrote:
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote
>
> > > > How did you achieve the lit edge effect? Slope texture oriented with
> the
> > > camera
> > > > perhaps?
> > > >
> > > >
> > >
> > > noooo ...this would have been to fast ... much more slower ...
> > >
> > Possibly radiosity...?
> >
>
> no radiosity, no lights are used ... only isos and a skysphere ...
Slope_map?
>
> --
> Jan Walzer <jan### [at] lzernet>
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