Last night I got bored, so I made this for the hell of it. There's no
point light sources *and* no radiosity; it's all done with blurred
reflection (10k samples!). Some pp was done in Photoshop to brighten the pic.
Things that would improve the pic:
- lower adc_bailout (I had it set to 1/32 to speed rendering, but it
doesn't give good results in shadowed areas)
- more samples
- higher resolution
- Kari's dynamic range tweaking
- not using such a lameassed technique ;)
Many of these would be feasible on a faster computer, however.
Took about 7 1/2 hours and 100k (!) of memory.
-Xplo
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