|
|
Tom Aust wrote:
>
> Greetings from Cologne!
>
> May be, the following reflections are not new !?
> May be just unnecessary or pesky!?
> In this case give me a piece of your mind !
>
> I've rarely gotten satisfactory results using (Mega)POV's radiosity.
> Therefore, in my last projects, I add to almost all surfaces (except
> perhaps the glass) MegaPov's "blurred reflection" - that is, what happens
> in nature - it's true in opposite direction - but it's the habit of raytracing
> anyway.
>
> [...]
The picture looks fairly interesting, but that does not really have much
to do with radiosity in fact. As you mentioned the concept of reflections
in raytracing is limited to one direction so you might want to try photons
too.
I think some time ago someone suggested in p.g. that blurred reflection
and photons combined would be sufficient to generate realistic surfaces,
but the necessary amount of computations would be enormous.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
Post a reply to this message
|
|