POV-Ray : Newsgroups : povray.unofficial.patches : photons again... : Re: photons again... Server Time
8 Jul 2024 16:02:26 EDT (-0400)
  Re: photons again...  
From: Michael Andrews
Date: 30 Aug 2001 08:22:45
Message: <3B8E3192.4119E430@reading.ac.uk>
I used an area light with photons in the angle dependent shader scene I
posted.

The source is in p.b.s-f so you can see how I did it. Just putting

    photons { count 2000000 jitter 0.5 }

in the global settings,

    photons { reflection on refraction on }

in the area light source and

    photons { target refraction off reflection on ignore_photons }
 
in the mirror seemed to work ...

I used PoVMan for rendering mine - which MegaPoV variant are you using?

	Mike Andrews.

gemelli david wrote:
> 
> Hi.
> 
> I've just started to play with photons and:
> - I didn't manage to make my area lights produce photons without
> specifying the "area_light" keyword in the photon definition of the light.
> - When using photons with an area light, I need a huge amount of photons
> (3.000.000) to get something smooth...
> - I wanted to make a mirror: a refracting glass and a reflective surface
> just behind...It doesn't work...I tried to add the ignore_photon and/or
> pass_through (not sure of the keyword, don't have my scene here) and
> there was no result...
> 
> Can someone explain those 3 points to me ?
> 
> thanks.
> 
>                 David Gemelli


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