Hi.
I've just started to play with photons and:
- I didn't manage to make my area lights produce photons without
specifying the "area_light" keyword in the photon definition of the light.
- When using photons with an area light, I need a huge amount of photons
(3.000.000) to get something smooth...
- I wanted to make a mirror: a refracting glass and a reflective surface
just behind...It doesn't work...I tried to add the ignore_photon and/or
pass_through (not sure of the keyword, don't have my scene here) and
there was no result...
Can someone explain those 3 points to me ?
thanks.
David Gemelli
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