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Ken wrote:
>
> High memory use would be bad. You can't know how much memory every
> computer has installed and if someone runs out of memory, and has
> to resort to disk swapping, it will negate their render time as
> accurate. There are still people running machines with much less
> than 128 megs and even those people with 128 megs installed have
> the OS using up much of those resources.
>
> I suggest the scene not use much more than 30 megs or so of memory.
That's about what i thought, the main emphasis should lie on testing the
speed of memory access and having a scene of only 400k will not fulfil
this purpose (since most of the data will fit in cache on many systems).
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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