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I always had the impression that the last camera defined
was the one used. I never thought of breaking the camera
definition up into parts. Nice feature.
Warp wrote:
>
> There's a nice feature in the povray camera: You don't have to specify all
> camera parameters at once, but you can do it in many parts.
> This is perfectly possible (or would be, if the camera was allowed in a
> union):
>
> union
> { whatever
> camera { ... }
> lots_of_transformations
> }
>
> camera { look_at somewhere }
>
> Currently this means that you can make things like:
>
> camera { location -z*10 angle 35 }
> ...
> camera { rotate x*45 translate x*2 }
> ...
> camera { look_at 0 }
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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