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Hershel Robinson wrote:
>
> Ray-tracers,
>
> How do I translate colors from HTML format, i.e. color="#D5EAFF" to POV
> format?
>
> I, like any newbie, figured that D5 (213 in decimal) divided by 256 is 0.832
> and likewise, EA becomes 0.914. I naturally then tried
Sorry, but you have to divide by 255 (not 256).
Pure White is 255, and in pov it's 1.
>
> pigment { rgb <0.832 , 0.914, 1> }
Unless the ambient is 1 (which is not the default),
the texture will only reflect part of the light it get,
multiplying by the pigment
(a reflected <1,1,1> would get out as desired, but it rarely
happen)
Moreover, there is a gamma correction applied to the pov-output.
The default gamma is 2.2 (unless, like me, you have a custom built
pov so as to get a default gamma of 1,
but then you wouldn't have posted here)
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