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Ben Chambers wrote:
>
> OK, my brain must be really fried, because I can't
> think up the answer to this...
>
> I have a vector which is perpendicular to a plane.
> From this vector, how should I rotate an object so
> that it lies in the plane? The vector is represented
> by a point along that axis.
>
> ...Chambers
Looks like you have the same question that I had : rotation
around an arbitrary vector.
I do not remember if I asked in p.g or p.a-u, but
you should find the answer in the mid-june/mid-july 2001 posts.
There is two solutions for you: either a transform matrix,
or a patch with a keyword.
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