POV-Ray : Newsgroups : povray.general : Rotations... : Re: Rotations... Server Time
7 Aug 2024 17:24:18 EDT (-0400)
  Re: Rotations...  
From: Jérôme Grimbert
Date: 7 Aug 2001 02:11:36
Message: <3B6F8712.3DA22325@atosorigin.com>
Ben Chambers wrote:
> 
> OK, my brain must be really fried, because I can't
> think up the answer to this...
> 
> I have a vector which is perpendicular to a plane.
> From this vector, how should I rotate an object so
> that it lies in the plane?  The vector is represented
> by a point along that axis.
> 
> ...Chambers

Looks like you have the same question that I had : rotation
around an arbitrary vector.
I do not remember if I asked in p.g or p.a-u, but 
you should find the answer in the mid-june/mid-july 2001 posts.

There is two solutions for you: either a transform matrix, 
or a patch with a keyword.


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