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Elias Pschernig wrote:
>
> Is there something like that, maybe in megapov? I'd need something just like
> a heightfield, but not mapped to a plane, but to a sphere. I found there is
> spherical mapping for textures, so I thought maybe there is the same for
> heightfields?
>
You can use an isosurface (slow) or generate a mesh within the povray code
using eval_pigment() for example.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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