POV-Ray : Newsgroups : povray.general : More height_field texturing : Re: More height_field texturing Server Time
7 Aug 2024 17:21:46 EDT (-0400)
  Re: More height_field texturing  
From: Christoph Hormann
Date: 31 Jul 2001 05:30:37
Message: <3B667B2E.723691B2@gmx.de>
Warp wrote:
> 
> Cris Williams <wor### [at] netscapenet> wrote:
> : It looks to me like you loose some detail when the bump_map method is used.
> : The HF image seems more realistic.  The grain seems to be deeper and more 3D
> : in the HF.  The differences are subtle, though.
> 
>   Are you aware of what exactly does a bump_map do? Your text sounds a bit
> like you may not be completely sure. I (or someone else) can explain it if
> you want (it's rather interesting).
> 

Apart from the obvious differences, it's also important to adapt normal
accuracy or heightfield resolution so results are comparable. 

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.