POV-Ray : Newsgroups : povray.general : More height_field texturing : More height_field texturing Server Time
7 Aug 2024 17:21:36 EDT (-0400)
  More height_field texturing  
From: Kari Kivisalo
Date: 27 Jul 2001 06:38:16
Message: <3B61453C.50686B50@pp.htv.fi>
This time old boards. http://www.pp.htv.fi/kkivisal/woody.jpg

The bump map isn't just a channel/combination from the original. I had
to actually write down what I did because it wasn't simple. High-pass
filtering, histogram tweaking and layers in multiply mode were involved.
The final texture is, as before, a combination of multiple offset layers
in lighten mode. With aa it renders very slowly.


_____________
Kari Kivisalo


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.