Kari Kivisalo wrote:
>
> I made a tileable hf from a Marlin Studios sample texture. First it didn't
> work so good because of the internal shading of the texture map. When
> I removed the shadind and added some dirt to distract the eye the result
> was quite good :) Take a look.
>
That looks good, but it will only work on such fairly 'nice' textures with
mostly orthogonal lighing and not very deep gaps between the stones.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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