POV-Ray : Newsgroups : povray.general : Fastest way of making polyhedra : Re: Fastest way of making polyhedra Server Time
7 Aug 2024 19:19:28 EDT (-0400)
  Re: Fastest way of making polyhedra  
From: Alexander Enzmann
Date: 13 Jul 2001 15:39:48
Message: <3B4F4F23.14F7CCE9@mitre.org>
Using triangles will be faster - you have the same # of triangles as
planes.  Finding ray-surface intersection for triangle is marginally
slower than w/ plane, however there's a big overhead to do the CSG for
the planes.

Of course, you might want the polyhedron to be solid...

Xander

Andrea Ryan wrote:
> 
> Which way of making polyhedra is faster: using triangle meshes or
> intersections of planes like those in the shapes2.inc file?
> Brendan


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