Using triangles will be faster - you have the same # of triangles as
planes. Finding ray-surface intersection for triangle is marginally
slower than w/ plane, however there's a big overhead to do the CSG for
the planes.
Of course, you might want the polyhedron to be solid...
Xander
Andrea Ryan wrote:
>
> Which way of making polyhedra is faster: using triangle meshes or
> intersections of planes like those in the shapes2.inc file?
> Brendan
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