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Tim Attwood wrote:
>
> > The scene he posted didn't use any triangles, just a CSG difference with
> > two superellipsoids. This is probably an error in the solving method,
> > maybe some intersections are not being found.
>
> I meant that... (some internal POV tesselation error).
Except in a couple of cases (like HF's and bicubic patches) POV-Ray
does not do internal tesselation. All of POV-Ray's primitives are
mathematical constructs and are not internally tesselated. Which is
also true of the superellipsoid object.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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